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Showing posts from March, 2023

Dreams to Digital Realities: An Exploration of Narratives in Gaming

      Dreams to Digital Realities: An Exploration of Narratives in Gaming Cait Salmon*   *Freelance Digital Artist This non-peer reviewed entry is published as part of the Critical Gambling Studies Blog. To cite this blog post: Salmon, C. Dreams to Digital Realities: An Exploration of Narratives in Gaming. Critical Gambling Studies . https://doi.org/10.29173/cgs162 A popular question that continues to be debated within the realm of media is: are video games an art form? A painted canvas, a render, a novel, or a film all succeed in being considered true masterpieces of art if they can tell a story that resonates with their audience. While games do a fantastic job showcasing art, innovation and mechanics, their most exceptional and controversial aspect lies within narratives and storytelling. Unique narratives have given birth to iconic and infamous characters that have resonated with players for years. Linear, non-linear, and experimental narratives have led gamers to e

The GameBling Game Jam: Game Jams as a Method for Studying Gambling Games

The GameBling Game Jam: Game Jams as a Method for Studying Gambling Games Pauline Hoebanx*, Idun Isdrake*, Sylvia Kairouz*, Bart Simon*, & Martin French* *Concordia University   This non-peer reviewed entry is published as part of the Critical Gambling Studies Blog. How to cite:  Hoebanx, P., Isdrake, I., Kairouz, S., Simon, B., & French, M. (2023). The GameBling Game Jam: Game Jams as a Method for Studying Gambling Games.  Critical Gambling Studies . https://doi.org/10.29173/cgs160 Abstract : Gambling scholars may be unfamiliar with the research methods used by their colleagues in game studies. Yet, as gambling becomes gamified, and gaming becomes gamblified, the intersection between our two fields continues to grow. The GameBling game jam, which took place in 2022 at Concordia University, proposed to explore this growing intersection by applying a game making and game studies method—the game jam (see, for instance, Kultima 2015; Meriläinen et al., 2020; Ruberg & S